
Coral Engine & Lichgate
2024
I worked on Coral Engine with 5 other programmers.
Coral Engine is open source ๐ -> Link to github repository
Lichgate is on Itch.io ๐ -> Lichgate on Itch.io
My Contributions
Model loading ๐
๐ก Refactoring model loading using Assimp
Key Features & Challenges
- Integrated Assimp to replace TinyGLTF allowing for more file formats to be loaded.
- Working around and learning the asset loading and management system present in the engine.
- Serializing 3D models using Cereal and the custom binary serializer already present
๐ Technologies: C++, GSON, Assimp, Cereal
Animations ๐ง
๐ก Importing, loading, calculating and rendering animated models
Key Features & Challenges
- Importing animated meshes in the existing framework
- Robust animations system for calculating bone matrices in animated meshes
- ECS integration for Hierarchical animated models
- Reflected components for access to animations in scripting
- Extending the rendering pipeline for DX12 and PS5 to render animated meshes
- Support for animation blending and attaching entities to animated bones
๐ Technologies: C++, EnTT, Assimp, DirectX 12, PS5 renderer, hlsl
Audio Module ๐ต
๐ก Integrated FMOD for audio playback
Key Features & Challenges
- Integrated and FMOD in the engine. Allowing for audio playback.
- Implemented an audio system and components in the ECS to be usable in the game.
- Bound functions to allow for playing audio through the visual scripting.
- Efficient handling of sounds and events.
Note that the sound design was not done by me.
๐ Technologies: C++, EnTT, FMOD
Gameplay โ๏ธ
๐ก Implementing gameplay
Key Features & Challenges
- Smooth camera and player movement
- Tweaking and making player movement feel and look good
๐ Technologies: C++, Visual Scripting